Sonic The Hedgehog’s Takashi Iizuka Reflects On Sega’s Road To The Dreamcast

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Sonic The Hedgehog’s Takashi Iizuka Reflects On Sega’s Road To The Dreamcast


Last summer, we sat down with Sonic Team Creative Officer Takashi Iizuka to discuss his multi-decade career at Sega. We learn about his childhood fascination with becoming a manga artist, the transition from college life to working at Sega, and his early career developing games like Devi and Pii, Golden Axe 3, and Sonic the Hedgehog 3. Iizuka remembers the excitement and challenge during the transition from the Sega Genesis (known as the Sega Mega Drive in Japan) to the Sega Saturn, which allowed the team progress from 2D pixel art to 3D polygonal modeling.

Notably, the Sonic the Hedgehog lead reflects on the early Dreamcast days, moving to the United States to better implement western culture into Sonic Adventure 2, and finally, describes his emotions after hearing Sega was exiting the hardware business and ending production of the Dreamcast. 

Sonic the Hedgehog Lead Reflects on SEGA’s Road to Dreamcast:

Please subscribe to Game Informer’s YouTube channel if you enjoy this video. Looking for more interviews like this? Check out Game Informer’s interview with Sonic Team’s Katie Chrzanowski detailing the making of The Murder of Sonic the Hedgehog.



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